Runescape Cities: Brimhaven and Musa Point City Guide

While Brimhaven is a members only area, the area east of it, as well as Crandor, is accessible to free players. Brimhaven is famous to members for its Agility arena, and Brimhaven Dungeon for it’s metal dragons, while the free area section of Karamja is widely known for its fishing locations. Karamja is the only island along with Crandor that free players can access.

Runescape Cities: Barbarian Village City Guide

Barbarian Village is a civilization run by the uncivilized. But despite it, there are a few things you can do here, which include Mining, Fishing, and Crafting. Generally, though, this place is seldom set foot on by anything but passers-by on their way to Varrock, Falador or Edgeville.

Runescape Cities: Bandit Camp (Wilderness)

The Bandit Camp is located north of the Dark Warrior Fortress, between levels 19 and 24 wilderness; a multi-combat zone. Although there is the risk of being killed by other players, the bandit camp is the best place for making pizzas in the game. It offers all supplies to make every type of pizza in F2P

Special Attractions
Pizza Making

This is a great place to make pizzas. In the northern house where Fat Tony resides, there’s a cheese and a tomato spawn. There is also a range to cook pizzas on, rats to get meat from, and a fishing spot to catch anchovies at. A net spawns in the ruins to the west of the Bandit Camp.

Clue Scroll

If you ever get the clue scroll saying “Property of Black Heather”, talk to Black Heather, who is in the Bandit Camp, to get the key.

The general store buys items for medium prices, which is about the same as the sell prices at other general stores.

Miscellaneous Information
  • Legion
Fat Tony 

Tony’s Pizza Bases
Bandit Camp (Wilderness)

Neil’s Wilderness Cape Shop
Bandit Camp (Wilderness)

Bandit Duty Free
Bandit Camp (Wilderness)
Speedy Keith 

Nice hair.
34 370 Melee
Bandit Camp (Wilderness), level 19-23 north-west of Edgeville
Donny the Lad 

Has a fearsome posture.
34 370 Melee
Bandit Camp (Wilderness), level 19-23 north-west of Edgeville
Black Heather 

Has a fearsome scowl.
34 380 Melee
Bandit Camp (Wilderness), level 19-23 north-west of Edgeville
Guard bandit 

Bandit Camp guard.
22 290 Melee
Bandit Camp (Wilderness), level 19-23 north-west of Edgeville

A wilderness outlaw.
22 270 Melee
Bandit Camp (Wilderness), level 19-23 north-west of Edgeville
Giant rat 

Overgrown vermin.
6 100 Melee
Varrock south-east; North-east Varrock, level 1-5 wilderness; Bandit Camp (Wilderness); Lumbridge Swamp; Tree Gnome Village
Giant rat 

Overgrown vermin.
3 50 Melee
Varrock Sewers; west of Port Sarim jail; Edgeville Dungeon; Bandit Camp (Wilderness); Tree Gnome Stronghold; Tree Gnome Village; behind Lumbridge castle.

Runescape Cities: Bandit Camp (Desert)

The Bandit Camp is a popular destination both for training, and the famous Desert Treasure quest. While far away from civilization, it is relatively easy to reach by magic carpet. The bandits are strongly against any symbols of the Gods Saradomin and Zamorak, and as such, are aggressive to any players who dare challenge their beliefs.

Special Attractions
Training Spots

The main attraction of the Bandit Camp is undoubtedly that of the training the bandits offer. If a God Symbol, i.e. God Cape, book, etc is worn while in the presence of a bandit, they will automatically attack you. This situation offers an ideal training environment, and is popular among the higher level players

There are three main training spots. The first can be found in the most north-eastern house. The second can be found at the entrance of the south-eastern tent, and the third can be found inside the large building in the southern half of the camp. It is advised that you do not attempt to train in the pub, as all of these areas are multi-combat zones, and the Pub holds the level-74 bandits; unlike the other spots previously mentioned, which house the level-57 bandits.

Miscellaneous Information

Take a Magic Carpet from the “Rug Merchant” just outside the gates at the Shantay Pass for 200gp to the Bedabin Camp. From there, walk south for a short distance. Waterskins aren’t needed since it’s within safe walking distance.

  • Bandit Camp

Runescape Cities: Ardougne

Zybez RuneScape Help's Screenshot of ArdougneArdougne is split up into West Ardougne and East Ardougne, and is known as the Thieving capital of RuneScape. In this city, there are cake, silk, silver, fur, spice, and gem stalls to steal from. There are also many NPCs to pickpocket, chests to steal from, and doors to picklock. The Fishing Guild can also be found just north of East Ardougne (level-68 fishing required to enter). The famous Legends’ Guild can also be found north-east of East Ardougne.

Special Attractions

The Ardougne Monastery Mine mine to the south of Ardougne is a great place to power mine iron ore, and drop them.

Zybez RuneScape Help's Screenshot of the Iron Circle
A small mine of 3 copper rocks and 1 tin rock is to the east of the Zamorak Shrine.

Estate Agent

The Real Estate Agent has found a home in Ardougne, just west of the southern bank. This agent sells blocks of land, can re-decorate your house, or move it’s location – for a fee of course. He also provides you with a useful book detailing land and construction types.

This combat training camp is owned by King Lathas. It contains training dummies, and a great place to range ogres.

Chaos Druid Tower

The Chaos druid tower is located just north-west of East Ardougne. To gain entrance, you will need level 46 thieving. This tower contains a few chaos druids, and down the ladder, giant bats, and ogres. The blood chest (level 59 thieving required) can also be found in here. There are two of them, and when you steal from one, you will be teleported into Ardougne.

Ardougne Teleport House

Zybez RuneScape Help's Screenshot of the Wilderness Teleport LeverArdougne teleport house is located on the western-most side of East Ardougne, just behind King Lathas’ palace. Pull the Lever, and you will be teleported to the Deserted keep in level 51 wilderness. Make sure you take a knife or weapon, as you will need to slash the web to be able to get out of the Deserted keep.

Ardougne Port

Speak to Captain Barnaby, who will take you to Brimhaven and Musa Point for 30gp.

The Underground Pass

The Underground Pass is a very dangerous place. The Regicide and Underground Pass quests require you to make your way through the pass, to the temple of Iban. In the Underground Pass, you can also recharge your staff of Iban. To do so, make your way to the Well of Voyage, which is just past Sir Harry, Carl and Jerro. You’ll need a rope, spade, lit arrow, bow, plank, food, and your staff of Iban to make your way through the pass.

There are a lot of thieving places in Ardougne, including Chests, NPC’s and Stalls. For more information, visit the Thieving guide.


There are many dungeons located in and around Ardougne. One dungeon is located under the Chaos Druid Tower, commonly called the Chaos Tower Dungeon. This dungeon is located north of Ardougne, on the west side of the river and contains 2 blood rune chests, and several ogres. The Ardougne Sewers have a small mining location and a few zombies and giant rats.

Then there is the Clock Tower Dungeon which has dungeon rats as a popular training spot and some more ogres for higher level players. There is also a dungeon used in the Monk’s Friend quest, where there are some thieves you can attack. Under the Mourner’s Hideout in West Ardougne is the entrance to the Temple of Light dungeon as well.

South-west of the city, near the chaos temple is a hunting spot with red salamanders (level 59 hunter required). If you plan on banking on a lot, the spot isn’t too far from a bank

Miscellaneous Information
  • Alone: Basement Dungeon of Clock Tower.
  • Attack 1: Khazard Battlefield.
  • Ballad of Enchantment: Clock Tower quest building.
  • Baroque: Ardougne center to Zoo.
  • Cellar Dwellers, The: Basement of the plague house where Elena is in West Ardougne, or underground East-West Ardougne passage, or Hazeel Cult Cave.
  • Crystal Sword: Ardougne Sewer
  • Escape: Ranged just east of the port.
  • Expecting: In the region of the Zamorak Shrine south-west of Khazard Battlefield.
  • Fight or Flight: Basement of Mourner’s Headquarters.
  • Knightly: The western part of East Ardougne.
  • March: House east of the anvil house in North West Ardougne, and north of the wall of west Ardougne.
  • Moody: Western West Ardougne.
  • Neverland: North West Ardougne.
  • Riverside: Just east of the Port.
  • Sad Meadow: West Ardougne.
  • The Tower: North-west East Ardougne, Chaos druid tower.
  • Trinity: The mine east of Ardougne.
  • Upcoming: Necromancer House.
  • Wonderous: North east Ardougne.

Runescape Cities: Ape Atoll

Zybez RuneScape Help's Image of Ape AtollCrash Isle and the Ape Atoll are extremely dangerous for the unprepared. Powerful monkeys inhabit this atoll, which are ready to fight and send you to jail. To reach the Ape Atoll, you must have started the Monkey Madness quest. The Ape Atoll is a monkey utopia, which has many good training spots. One such training spot is in the temple, where you can stand with protect from melee on attacking a monkey, and recharge at the altar every few minutes, without leaving the vicinity. Everything with the exception of the monkeys can poison you. All monsters are aggressive.

Special Attractions

This dungeon is extremely hard to get to the end of. It takes about five minutes to walk/run through it. The walls are constantly caving in, and there are many high-level Monkey zombies and skeletons that will attack you. In addition, many traps can poison you in this dungeon. At the end of the dungeon, you will find Zooknock and two members of the 10th squad.

The Ape temple

This is where the monkey guard, priests, and high priest reside. There are two monkey altars in here, where you can recharge your prayer. This is a prime place for training, as you can simply stand there with protect from melee on, and recharge your prayer when it runs out. Several highly poisonous spiders spawn in the temple in a second, so be sure to bring several anti-poison potions.

Miscellaneous Information
  • Anywhere – Western Marim half of island, Bamboo Gate and North
  • Find My Way – Zooknock’s Tunnel/Dungeon
  • Island Life – Lumdo’s boat at Ape Atoll
  • Marooned – Crash Isle
  • Monkey Madness – Marim
  • Suspicious – G.L.O. Caranock and Foreman / Waydar Cut scenes
  • Temple – Underground Temple and Underground Magic Shop

Runescape Cities: Al-Kharid

Zybez RuneScape Help's Screenshot of Al KharidAl-Kharid is a great place for Mining, Crafting, and Smithing. Many quests are featured in this area and the scenery is very interesting.

Special Attractions
Toll Gate

Zybez RuneScape Help's Screenshot of the west Toll GateTo enter Al-Kharid, there are two main ways: from the north and from the west. To enter from the west, you must pass through a Toll Gate where you must pay 10gp to the guards. When you have completed the Prince Ali Rescue quest, you can pass for free. Alternatively you can enter Al-Kharid the long way, near the Al-Kharid Chasm.


The tanner will tan Cowhide to Leather for 1gp, Hard leather for 3gp, and all Dragonhides for 20gp each. He may not be the closest tanner to a bank, but he is easier to get to than most other tanners are.

The Shantay Pass

To gain access to the dry desert, you need to speak to Shantay, and give him a Shantay pass that can be bought for 5gp. This requires being a member.

Duel Arena

The Duel arena is a fun place to duel people and to watch others duel. For more information on this area, look at our Duel Arena Guide.

Sorceress’s Garden

The Sorceress’s Garden is a Thieving related minigame where the purpose is to make your way through a small maze in one of four seasons to pick the special Sq’irk fruits and make special drinks out of them to give to Osman. You can also choose to pick a herb allotment instead of the Sq’irk. Please see our Sorceress’s Garden mini game guide for more information.

Al-Kharid Chasm Mine

This is a very good mine filled with a variety of rocks which is quite far away from a bank and has annoying scorpions guarding the mine. Low-level miners may have to be cautious of them. For more information about the Al-Kharid Chasm Mine look at our Al-Kharid Chasm Mine guide.

Zybez RuneScape Help's Map of the Al-Kharid Chasm Mine

Miscellaneous Information
  • Al-Kharid
  • Arabian
  • Duel Arena
  • Egypt